Group 1
Lailatul M, M Khoirul Wafa, M Chikhal M
Inside
Outside Circle
Inside Outside Circle is a
kinesthetic activity that involves all students in the class and that
facilitates short exchanges between students.
Method
for the teacher:
•forms two concentric circles
containing the same number of students. Students in the inside circle face a
partner standing in the outside circle.
•asks students from the inside
circle to share something with their partner in timed activity.
•has students reverse roles. The
students on the outside circle share with their partner,
•controls the timing, e.g., “Outside
circle, it’s your turn to share for one minute.”
•has the inside circle rotate and
the students turn to face their new partner. Repeat steps 2 and 3.
Considerations
Inside Outside Circle:
•engages all students
simultaneously;
•pairs students briefly with
classmates with whom they may rarely work;
•allows the teacher to spontaneously
increase or decrease the number of different student pairings that occur.
Hot
Seat
Hot seat or hot seat is a multiplayer mode provided by some turn-based
video games,
which allows two or more players to play on the same device by taking turns
playing the game. The term was first used as a reference to playing a PC game
and trading seats with the other player, but the mode dates back to early 80's arcade games.[1]
A notable example of games that use this mode is the Heroes of Might and Magic series,
which allows up to 8 players to play locally on the same computer.
Hot seat play allows players to play a
multiplayer game with only one copy of the game on only one device. Since hot
seat play is usually defined as turn-based by nature, the duration of a game
may extend beyond that of a comparable real-time networked multiplayer game
where each player can take action at the same time. Some games allow hot seat
and networked players to compete with each other in the same game, while
maintaining turn-based play. In those cases, hot seat enables N players to play on less than N
physical computers
Talking
Chips
Teammates place Talking Chips in the
center of the table to make sure everyone contributes to the team discussion.
Setup: Teams have talking chips
(maximum: two chips each.)
1. The teacher provides a discussion
topic and provides think time.
2. Any student begins the discussion;
placing one of his/her chips in the center of the table.
3. Any student with a chip continues
discussing, using his/her chip.
4. When all chips are used,
teammates each collect their chips and continue the discussion using their talking
chips.
Dice
Techniques
Dice means
to cut foods into small 1/4" squares. These pieces should be as even as
possible, usually for appearance. In some cuisines, especially Southeast Asian,
exact sizes are important for even cooking.
There has been much publicity recently about
controlled shooting at the craps table. Many experts who once scoffed at the
notion of a player having the edge at craps are now backing the validity of
controlled throwing. (Sometimes called, dice control or rhythm rolling) Many
players wonder if dice control really works.
Part of the reason for some of the skepticism is
the words "dice control" which is misleading because no one can
control the outcome of the dice on every single roll.
The concept behind controlled
throwing is to start by setting the dice in a certain manner gripping them and
throwing them the same way each time. This produces a "controlled
throw". The desired result is to alter the random outcome of the two dice
when they land. You are trying to skew the sevens to roll ratio so the seven
comes up less times than with a random throw.
Most craps players have witnessed a hot roll as the shooter threw number
after number. By throwing the dice in the same manner each time some shooters
get into a rhythm that has produced monstrous rolls. Some shooters who try to
practice rhythm rolling do this consciously, while others are unaware that they
are doing it.
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