Rabu, 24 Juni 2015



Group 1
Lailatul M, M Khoirul Wafa, M Chikhal M

Inside Outside Circle
Inside Outside Circle is a kinesthetic activity that involves all students in the class and that facilitates short exchanges between students.

Method for the teacher:
•forms two concentric circles containing the same number of students. Students in the inside circle face a partner standing in the outside circle.
•asks students from the inside circle to share something with their partner in timed activity.
•has students reverse roles. The students on the outside circle share with their partner,
•controls the timing, e.g., “Outside circle, it’s your turn to share for one minute.”
•has the inside circle rotate and the students turn to face their new partner. Repeat steps 2 and 3.

Considerations
Inside Outside Circle:
•engages all students simultaneously;
•pairs students briefly with classmates with whom they may rarely work;
•allows the teacher to spontaneously increase or decrease the number of different student pairings that occur.

Hot Seat
Hot seat or hot seat is a multiplayer mode provided by some turn-based video games, which allows two or more players to play on the same device by taking turns playing the game. The term was first used as a reference to playing a PC game and trading seats with the other player, but the mode dates back to early 80's arcade games.[1] A notable example of games that use this mode is the Heroes of Might and Magic series, which allows up to 8 players to play locally on the same computer.
Hot seat play allows players to play a multiplayer game with only one copy of the game on only one device. Since hot seat play is usually defined as turn-based by nature, the duration of a game may extend beyond that of a comparable real-time networked multiplayer game where each player can take action at the same time. Some games allow hot seat and networked players to compete with each other in the same game, while maintaining turn-based play. In those cases, hot seat enables N players to play on less than N physical computers
Talking Chips
Teammates place Talking Chips in the center of the table to make sure everyone contributes to the team discussion.
Setup: Teams have talking chips (maximum: two chips each.)
1. The teacher provides a discussion topic and provides think time.
2. Any student begins the discussion; placing one of his/her chips in the center of the table.
3. Any student with a chip continues discussing, using his/her chip.
4. When all chips are used, teammates each collect their chips and continue the discussion using their talking chips.

Dice Techniques
Dice means to cut foods into small 1/4" squares. These pieces should be as even as possible, usually for appearance. In some cuisines, especially Southeast Asian, exact sizes are important for even cooking.
There has been much publicity recently about controlled shooting at the craps table. Many experts who once scoffed at the notion of a player having the edge at craps are now backing the validity of controlled throwing. (Sometimes called, dice control or rhythm rolling) Many players wonder if dice control really works.
Part of the reason for some of the skepticism is the words "dice control" which is misleading because no one can control the outcome of the dice on every single roll.
The concept behind controlled throwing is to start by setting the dice in a certain manner gripping them and throwing them the same way each time. This produces a "controlled throw". The desired result is to alter the random outcome of the two dice when they land. You are trying to skew the sevens to roll ratio so the seven comes up less times than with a random throw.
Most craps players have witnessed a hot roll as the shooter threw number after number. By throwing the dice in the same manner each time some shooters get into a rhythm that has produced monstrous rolls. Some shooters who try to practice rhythm rolling do this consciously, while others are unaware that they are doing it.

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